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On an island there is a transport hi-lighted with arrows, clicking this starts a bonus mission. As you get closer to the Arch enemy the more random reinforcements there are, again all played over 3 skill levels. Zone 3 – Einstein is the real Arch enemy also controlling an Allied and Soviet base.Įach Arch enemy base has there own attacks and random stuff, different reinforcements and sub missions. Zone 2 – Romanov is the Arch enemy with 2 other Soviet bases. Zone 1 - Yuri is the Arch enemy also controlling a Soviet and Allied base. There are three enemy bases to be destroyed in succession with a clear path from one to the next.Īgain depending on the 'Zone' you choose in part 1 completely changes the layout- (see attached Pic) The map extends to it's final size and is intended to be a more linear mission. Again lots of random events played over 3 skill levels. The map gets larger and becomes an island hopping navel mission.ĭepending on which 'Zone' you choose on the last part drastically changes this part, with each 'Zone' having completely different objectives, enemy buildings and unit are set up differently (has cut scenes and easy to follow). Take care when attacking bases as they may retaliate and call in reinforcements. There is a built in AI made with triggers, lots of random events and reinforcements all played over 3 different skill levels. Each enemy has different attacks some defend whilst others charge in. There are 3 enemy's (although you only play against 2 at a time). Select by clicking on one of the construction vehicles. Each 'Zone' has different attributes (easier to defend or more ore). Map starts fairly small, and is intended to play like a skirmish.Ĭhoose one of the three start locations located around the map (marked with arrows, 'Zones' 1,2 &3). It consists of three distinct part's each part opening up more land and objectives as you play though. This happens if you have downloaded Aqrit's ddwrapper and extracted the ddraw.dll and aqrit.cfg files into the RA2 folder and have set the ForceDirectDrawEmulation to "1".This is my largest and most complicated Single player mission to date.
#CNCNET RED ALERT 2 WINDOWS#
Some Windows elements flicker from behind the game
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To fix this, download Aqrit's ddwrapper and extract the ddraw.dll and aqrit.cfg files into the RA2 folder, where ra2.ini lies. This happens sometimes on newer versions of Windows (7, 8, 8.1 and 10). Game is purple/green colored and displays only on the other half of the screen Also, consider using the performance fix as well. Next, ensure that only these settings are set to "1" in aqrit.cfg:Īlternatively, simply download and extract the contents of this preconfigured fix into the RA2 folder. In ddraw.ini, auto or direct3d9 may be causing the problem.Īnother fix is to download Aqrit's ddwrapper and extract the ddraw.dll and aqrit.cfg files into the RA2 folder, where ra2.ini lies. If the problem persists only in Yuri's Revenge when exiting from playing to the menu, try to set This also allows higher and wide-screen resolutions than the Agrit fix below.
#CNCNET RED ALERT 2 ZIP#
zip at to your Red Alert II installation folder, replacing those present. This occurs when the game engine tries to render in VRAM.ĭisable the Compatibility Mode of the game's RA.exe executable then copy the files from the. For Yuri's Revenge, repeat these steps for RA2MD.exeīlack screen with switchable graphics